What's new in the game
- Changed Axehandle Hound. - Old level 1 ability: Start of battle: If the enemy has multiple copies, deal 10 damage to one random enemy. - Old level 2 ability: Start of battle: If the enemy has multiple copies, deal 20 damage to one random enemy. - Old level 3 ability: Start of battle: If the enemy has multiple copies, deal 30 damage to one random enemy. - New level 1 ability: Start of battle: If the enemy has multiple copies, deal 10 damage to one of them. - New level 2 ability: Start of battle: If the enemy has multiple copies, deal 20 damage to one of them. - New level 3 ability: Start of battle: If the enemy has multiple copies, deal 30 damage to one of them. - Changed Baku. - Old level 1 ability: Sell: If turn number is even, replace ailment on one random friend with +2 health. - Old level 2 ability: Sell: If turn number is even, replace ailment on one random friend with +4 health. - Old level 3 ability: Sell: If turn number is even, replace ailment on one random friend with +6 health. - New level 1 ability: End turn: If turn number is even, replace ailment on one random friend with +1 health. - New level 2 ability: End turn: If turn number is even, replace ailment on one random friend with +2 health. - New level 3 ability: End turn: If turn number is even, replace ailment on one random friend with +3 health. - Changed Barghest. - Old level 1 ability: Start of battle: Make the last perk-less enemy Weak. - Old level 2 ability: Start of battle: Make the two last perk-less enemies Weak. - Old level 3 ability: Start of battle: Make the three last perk-less enemies Weak. - New level 1 ability: Start of battle: Make the last perk-less enemy Spooked. - New level 2 ability: Start of battle: Make the two last perk-less enemies Spooked. - New level 3 ability: Start of battle: Make the three last perk-less enemies Spooked. - Changed Warg. - Old level 1 ability: Gains mana: Deal 1 damage to one random enemy. - Old level 2 ability: Gains mana: Deal 1 damage to two random enemies. - Old level 3 ability: Gains mana: Deal 1 damage to three random enemies. - New level 1 ability: Gains mana: Deal 1 damage to one random enemy. - New level 2 ability: Gains mana: Deal 2 damage to one random enemy. - New level 3 ability: Gains mana: Deal 3 damage to one random enemy. - Changed Bigfoot. - Stats: 2/5 > 2/3. - Changed Gargoyle. - Stats: 2/4 > 3/4. - Changed Ghost Kitten. - Stats: 3/2 > 3/3. - Changed Jackalope. - Stats: 1/2 > 1/3. - Changed Lucky Cat. - Stats: 3/4 > 2/3. - Changed Ogopogo. - Stats: 1/5 > 1/2. - Changed Calygreyhound. - Stats: 2/4 > 3/4. - Changed Mana Hound. - Old level 1 ability: Start of battle: Give the nearest friend ahead +1 mana for each roll this turn. - Old level 2 ability: Start of battle: Give the nearest friend ahead +2 mana for each roll this turn. - Old level 3 ability: Start of battle: Give the nearest friend ahead +3 mana for each roll this turn. - New level 1 ability: Start of battle: Give the nearest friend ahead +1 mana for each roll this turn, up to 5 rolls. - New level 2 ability: Start of battle: Give the nearest friend ahead +2 mana for each roll this turn, up to 5 rolls. - New level 3 ability: Start of battle: Give the nearest friend ahead +3 mana for each roll this turn, up to 5 rolls. - Changed Minotaur. - Stats: 1/3 > 1/2. - Changed Chimera. - Old level 1 ability: Faint: Spend mana to summon one pet with +1 attack and +2 health per mana. - Old level 2 ability: Faint: Spend mana to summon two pets with +1 attack and +2 health per mana. - Old level 3 ability: Faint: Spend mana to summon three pets with +1 attack and +2 health per mana. - New level 1 ability: Faint: Spend mana to summon one pet with +1 attack and +1 health per mana. - New level 2 ability: Faint: Spend mana to summon two pets with +1 attack and +1 health per mana. - New level 3 ability: Faint: Spend mana to summon three pets with +1 attack and +1 health per mana. - Changed Cyclops. - Old level 1 ability: Friend level-up: Give it +2 mana and +1 experience. - Old level 2 ability: Friend level-up: Give it +4 mana and +2 experience. - Old level 3 ability: Friend level-up: Give it +6 mana and +3 experience. - New level 1 ability: Friend level-up: Give it +2 mana and +1 experience. Works 1 time per turn. - New level 2 ability: Friend level-up: Give it +2 mana and +1 experience. Works 2 times per turn. - New level 3 ability: Friend level-up: Give it +2 mana and +1 experience. Works 3 times per turn. - Changed Tiger Bug. - Stats: 4/2 > 4/4. - Changed Vampire Bat. - Tier: 4 > 5. - Old level 1 ability: Enemy gained ailment: Deal 3 damage to it and gain damage as health. - Old level 2 ability: Enemy gained ailment: Deal 6 damage to it and gain damage as health. - Old level 3 ability: Enemy gained ailment: Deal 9 damage to it and gain damage as health. - New level 1 ability: Enemy gained ailment: Deal 3 damage to it and gain damage as health. Works 2 times per battle. - New level 2 ability: Enemy gained ailment: Deal 6 damage to it and gain damage as health. Works 2 times per battle. - New level 3 ability: Enemy gained ailment: Deal 9 damage to it and gain damage as health. Works 2 times per battle. - Changed Worm of Sand. - Stats: 1/4 > 3/5. - Changed Jersey Devil. - Old level 1 ability: Friend summoned: Give it +1 attack and +1 health for each level 3 pet sold this game. - Old level 2 ability: Friend summoned: Give it +2 attack and +2 health for each level 3 pet sold this game. - Old level 3 ability: Friend summoned: Give it +3 attack and +3 health for each level 3 pet sold this game. - New level 1 ability: Friend summoned: Give it +1 attack and +1 health for each level 3 pet sold this game, up to 5 sold. - New level 2 ability: Friend summoned: Give it +2 attack and +2 health for each level 3 pet sold this game, up to 5 sold. - New level 3 ability: Friend summoned: Give it +3 attack and +3 health for each level 3 pet sold this game, up to 5 sold. - Changed Loveland Frogman. - Old level 1 ability: Friend jumped: Give it permanent +1 attack and +2 health. - Old level 2 ability: Friend jumped: Give it permanent +2 attack and +4 health. - Old level 3 ability: Friend jumped: Give it permanent +3 attack and +6 health. - New level 1 ability: Friend jumped: Give it permanent +2 attack and +2 health. - New level 2 ability: Friend jumped: Give it permanent +4 attack and +4 health. - New level 3 ability: Friend jumped: Give it permanent +6 attack and +6 health. - Changed Nessie. - Stats: 2/4 > 4/6. - Old level 1 ability: Faint: Summon one Nessie with +2 attack and +2 health for each roll this turn, up to 10. - Old level 2 ability: Faint: Summon one Nessie with +4 attack and +4 health for each roll this turn, up to 10. - Old level 3 ability: Faint: Summon one Nessie with +6 attack and +6 health for each roll this turn, up to 10. - New level 1 ability: Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls. - New level 2 ability: Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls. - New level 3 ability: Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls. - Changed Unicorn. - Tier: 5 > 4. - Changed Werewolf. - Stats: 6/6 > 7/7. - Changed Gingerbread Man. - Tier: 2 > 3. - Changed Health Potion. - Tier: 3 > 2.